
Tahir Qureshi
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New Delhi: The Promotion and Regulation of Online Gaming Bill, 2025, was passed by the Parliament on Thursday, 21 August.
“The Online Gaming Bill highlights our commitment towards making India a hub for gaming, innovation and creativity,” said Prime Minister Narendra Modi on Thursday.
The bill seeks to ban all forms of online money games. The bill, instead, pursues promoting eSports and online social gaming. Since Thursday, several fantasy gaming platforms have stopped operations.
The Promotion and Regulation of Online Gaming Bill, 2025, was introduced by Union Minister Ashwini Vaishnaw on Thursday, 21 August. The legislation seeks to establish a national framework for regulating the online gaming sector, including e-sports, educational games, and social gaming. It also imposes a strict ban on online money games involving betting or gambling, especially those operating across state borders or from foreign jurisdictions.
“There are social evils in every era,” said Vaishnaw as he cited alarming figures, noting that nearly 45 crore people are affected by online money gaming, with estimated financial losses exceeding Rs 30,000 crore.
The World Health Organisation (WHO) has classified online money gaming addiction as a psychological disorder, and the minister warned that the issue has escalated into a public health crisis, with families losing breadwinners and key members to addiction. The minister also raised concerns about the misuse of online gambling platforms for terror funding and drug trafficking, calling them “safe havens” for illicit activities.
“This problem has grown like the drug menace,” he said, warning that powerful interests may attempt to challenge the Bill in court or sway public opinion through social media.
PM Modi posted on X: “It will encourage e-sports and online social games. At the same time, it will save our society from the harmful effects of online money games.”
The World Health Organization classifies gaming disorder as a health condition in its International Classification of Diseases, describing it as a pattern of play marked by loss of control, neglect of other daily activities, and persistence despite harmful consequences. This highlights why decisive action is necessary in India as well.
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